maandag 22 juni 2020

Game Report - Dragonstone session 5

Our game of Skyscrapers & Sorcery continued last weekend.

After overcoming hundreds of toxic spiders, the party rested up for a bit before exploring the rest of the abandoned mansion. Finding only litter, rubbish and the occasional alchemical bauble, the party fought some stirges in the attic but otherwise completed their reconnaissance of the house undisturbed. Musing about the legal possibility of squatting in the mansion, the players left and with their loot headed back to New Aurora City.

Selling the smuggled wares to a backstreet contact of Fredd and tying up Vroom-Vroom's loose ends at Aurumdor Express delivery service, the party handed the mysterious gold ring to Mr. Jones and completed the adventure. I asked all the players what their characters would be up to in the next couple of weeks and we'll resume their adventure in two weeks real time.

--

Since this is a short session recap, this is a good time to reflect on the game so far. I started the campaign at a somewhat classical dungeon trope (a "haunted" house) in order to ease the players into the strangeness of the setting. Skyscrapers & Sorcery / Dragonstone is still D&D, but it has modern trappings like lightning cars, crystals of recording that function as cd players and leather jackets of charisma.

The players liked the first few sessions. Their characters straddle the in-game line between classic D&D tropes and a more modern setting. I've enjoyed coming up with ways magic can be used for setting details inspired by modern life (such as the 1Up healing soda). All in all, I guess the campaign and setting are off to a promising start.

Geen opmerkingen:

Een reactie posten

Game Report - Dragonstone session 5

Our game of Skyscrapers & Sorcery continued last weekend. After overcoming hundreds of toxic spiders, the party rested up for a bit be...