woensdag 17 juni 2020

Vehicles of Dragonstone

Eredain, the world of Skyscrapers & Sorcery, is a world in which cheap access to a magical resource called dragonstone has allowed magical science to progress to a level which is inspired by 20th century technology. It is Eberron set 100 years later, where the elemental binding used in lightning rail and elemental skyships has been improved to bind elementals to personal cars and bikes. Two examples and game rules for them are provided below:



Lightning Bike
Large vehicle (500 lb)Creature Capacity 1 Medium creature
Cargo Capacity 100 lb

Armor Class 23 (19 while motionless)
Hit points 30 (damage threshold 5, mishap threshold 10)
Speed 120 ft.

Str          Dex        Con       Int          Wis        Cha
14 (-2)    18 (+4)   12 (+1)   0            0            0

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious

Jump. If the Lightning Bike moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap. Each foot it clears on the jump costs a foot of movement.

Prone Deficiency. If the Lightning Bike falls prone, it can’t right itself and is incapacitated until pulled upright.

Stunt. On its turn, the driver of the Lightning Bike can expend 10 feet of movement to perform one free vehicle stunt, such as a wheelie or a burnout. Before the stunt can be performed, the Lightning Bike must move at least 10 feet in a straight line. If the driver succeeds on a DC 10 Dexterity check using the bike’s Dexterity, the stunt is successful. Otherwise, the driver is unable to perform the stunt and can’t attempt another stunt until the start of its next turn. If the check fails by 5 or more, the Lightning Bike and all creatures riding it immediately fall prone as the bike wipes out and comes to a dead stop.

Action Stations
Driver’s Seat (Requires 1 Crew). Drive and steer the Lightning Bike.

Reactions
Juke. If the Lightning Bike is able to move, the driver can use its reaction to grant the Lightning Bike advantage on a Dexterity saving throw.



Lightning Car
Huge vehicle (3,000 lb.)
Fuel Capacity
400 miles
Creature Capacity
4 Medium creatures
Cargo Capacity
500 lb.

Armor Class 21 (19 while motionless)
Hit points 60 (damage threshold 10, mishap threshold 20)
Speed 100 ft.

Str          Dex        Con       Int          Wis        Cha
16 (+3)   14 (+2)   14 (+2)   0            0            0

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious

Crushing Wheels. The Lightning Car can move through the space of any Medium or smaller creature. When it does, the creature must succeed on a DC 13 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked prone. If the creature was already prone, it takes an extra 11 (2d10) bludgeoning damage. This trait can’t be used against a particular creature more than once each turn.

Prone Deficiency. If the Lightning Car rolls over and falls prone, it can’t right itself and is incapacitated until flipped upright.

Action Stations
Driver’s Seat (Requires 1 Crew and Grants Three-Quarters Cover). Drive and steer the Lightning Car.

Reactions
Juke. If the Lightning Car is able to move, the driver can use its reaction to grant the Lightning Car advantage on a Dexterity saving throw.

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