donderdag 21 mei 2020

Six Things To Know about the world of Dragonstone


1. Magic is a fundamental force of nature: like gravity or magnetism, magic shapes the physics of Eredain. It is a force that is inherent in the world, and can be studied and shaped according to scientific principles. It is this study of magic, enabled by the abundance of dragonstone, that has given rise to Eredain’s modern and advanced societies.

2. Dragonstone is the linchpin of the modern world: 150 years have passed since prospectors have stumbled upon dragonstone in the wilderness of Aurumdor. In those 150 years, the magical mineral has been the impetus of modern advancement. Its magical power and relative accessibility have enabled millions of humanoids to climb out of poverty and is what make advances in modern technology possible. Without dragonstone, the modern way of life would be impossible.

3. Fate shapes Eredain: as common a force of nature as Magic, Fate drives the schemes and struggles of all beings of Eredain. It is a force deeply encoded into existence, unalterable and unimaginable. Metaphysicists often call it the Titanic Ordning, claiming it has something to do with the design of the Titans that shaped the world. Others of a more religious bent point to the gods and their divine plan. Whatever its source, no creature can escape its Fate.

4. Aurumdor rules the world… sort of: The tension of the Silent War has come to an end. No longer is world peace threatened by the mutual magical destruction of two superpowers. The United Empire of Aurumdor and its magic-industrial way of life rules the world as the sole remaining superpower. Yet out of the ruins of the Dragon Lord, new threats emerge from the Humanoid Territories. The Alliance of the Nine Kingdoms seeks to galvanize this moment. And the Dream Lords have opened the ports of the mysterious East. The Overpriest sees the security of his flock, yet new threats warrant his vigilance.

5. If it’s in D&D, it can be found on Eredain: the world of dragonstone is designed to include rules, options, items, spells and even gods found across the published life of Fifth Edition. No race or subclass is off-limits. The world of dragonstone is so diverse and magical that it can always fit in somewhere.

6. Heroes are special: while common guildsmen or soldiers require an arcane focus, the wizards and warlocks that fight monsters and plunge forgotten tombs do not. Heroes are a cut above the fold, possessing an innate quality, or perhaps guided by providence, to innately grasp the fundamentals of combat, skill or magic.

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