1. Magic is a fundamental force of nature: like gravity or magnetism, magic
shapes the physics of Eredain. It is a force that is inherent in the world, and
can be studied and shaped according to scientific principles. It is this study
of magic, enabled by the abundance of dragonstone, that has given rise to Eredain’s
modern and advanced societies.
2. Dragonstone is the linchpin of the modern
world: 150 years
have passed since prospectors have stumbled upon dragonstone in the wilderness
of Aurumdor. In those 150 years, the magical mineral has been the impetus of
modern advancement. Its magical power and relative accessibility have enabled
millions of humanoids to climb out of poverty and is what make advances in
modern technology possible. Without dragonstone, the modern way of life would
be impossible.
3. Fate shapes Eredain: as common a force of nature as
Magic, Fate drives the schemes and struggles of all beings of Eredain. It is a
force deeply encoded into existence, unalterable and unimaginable. Metaphysicists
often call it the Titanic Ordning, claiming it has something to do with the
design of the Titans that shaped the world. Others of a more religious bent
point to the gods and their divine plan. Whatever its source, no creature can
escape its Fate.
4. Aurumdor rules the world… sort of: The tension of the Silent War has
come to an end. No longer is world peace threatened by the mutual magical
destruction of two superpowers. The United Empire of Aurumdor and its
magic-industrial way of life rules the world as the sole remaining superpower.
Yet out of the ruins of the Dragon Lord, new threats emerge from the Humanoid
Territories. The Alliance of the Nine Kingdoms seeks to galvanize this moment.
And the Dream Lords have opened the ports of the mysterious East. The
Overpriest sees the security of his flock, yet new threats warrant his
vigilance.
5. If it’s in D&D, it can be found on Eredain: the world of dragonstone is
designed to include rules, options, items, spells and even gods found across
the published life of Fifth Edition. No race or subclass is off-limits. The
world of dragonstone is so diverse and magical that it can always fit in
somewhere.
6. Heroes are special: while common guildsmen or soldiers
require an arcane focus, the wizards and warlocks that fight monsters and
plunge forgotten tombs do not. Heroes are a cut above the fold, possessing an
innate quality, or perhaps guided by providence, to innately grasp the
fundamentals of combat, skill or magic.
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